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The goose and the machine: board games in the Dutch Industrial Revolution
Alternatieve titel
Board games in the Dutch Industrial Revolution
Door
Uittreksel
"Games of the Goose, Owl Games, Harlequin Games – the Rijksmuseum holds more than 400 such board games, created between 1830 and 1914, when Europe was industrializing at breakneck speed. But these colourful pastimes were more than children’s toys: they were mirrors of a world in transition. Through dice, cards and spinning wheels, young players learned not just to read and count, but to navigate a modern landscape of machines, commerce and travel. Board games became tools of imagination and instruction, spreading the ideas and values of a new age. They invited players to journey across new terrains, marvel at modern inventions and explore a rapidly changing Europe – all from the comfort of the parlour table. Yet behind their cheerful imagery lay the contradictions of the Industrial Revolution: war, colonial expansion and antisemitism crept into the playroom, normalizing the darker ideologies of modernity. In The Goose and the Machine, Céline Zaepffel uncovers how nineteenth-century board games captured both the dreams and the disquiet of their time – teaching generations to play, imagine and believe in a world remade by progress." -- Provided by publisher.
Medewerking van
Uitgever
Uitgave
Amsterdam: Rijksmuseum, [2026]
Gaat over
Onderwerp
Periode
1800-1899
Type
Taal
Classificatie
ISBN
- 9492660660
- 9789492660664
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